﻿using System;
using System.Collections;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Windows;
using System.Runtime.InteropServices;
using Microsoft.VisualStudio.Shell.Interop;
using Microsoft.VisualStudio.Shell;
using TfsGiggle.Core;

namespace TfsGiggle.Search
{
    [Guid("d85737ff-22a4-4ca4-a532-44404bed7da2")]
    class TfsGiggleWorkitemWindow : ToolWindowPane
    {
        /// <summary>
        /// Standard constructor for the tool window.
        /// </summary>
        public TfsGiggleWorkitemWindow()
            : base(null)
        {
            // Set the window title reading it from the resources.
            this.Caption = Resources.WorkitemWindowTitle;
            // Set the image that will appear on the tab of the window frame
            // when docked with an other window
            // The resource ID correspond to the one defined in the resx file
            // while the Index is the offset in the bitmap strip. Each image in
            // the strip being 16x16.
            this.BitmapResourceID = 301;
            this.BitmapIndex = 1;

            // This is the user control hosted by the tool window; Note that, even if this class implements IDisposable,
            // we are not calling Dispose on this object. This is because ToolWindowPane calls Dispose on 
            // the object returned by the Content property.
            base.Content = new TfsGiggleWorkitemControl();
        }
    }
}
